Most visited articles is the main antagonist in Five Nights at Freddy's. He is an animatronic bear who is left in a "free roaming mode" at midnight, during which he wanders around Freddy Fazbear's Pizza, along with the other animatronics, until 6 AM. He forcefully stuffs any human he encounters after-hours into a Freddy Fazbear suit, as do the other animatronics, resulting in said person's death.
Freddy is an animatronic wearing a costume that gives him the appearance of a bipedal, brown bear. Onstage, he wears a black top hat and bow tie, while holding a microphone in his right paw. His ears are articulated, and are thus able to move back and forth.
Unlike the other animatronics, the only features of Freddy that can be seen on the cameras are his endoskeleton eyes and some of his poorly-illuminated body parts and accessories.
He has human handprints on his face (see picture below), though they are very difficult to spot. His irises are normally of a light blue color, but he is commonly seen with his endoskeleton eyes on-camera.
Freddy starts the night on the Show Stage, along with his bandmates Bonnie and Chica. Upon activation, he will follow a set path from the Show Stage to The Office. The path is as follows: Show Stage → Dining Area → Restrooms → Kitchen → East Hall → East Hall Corner → The Office.
His jingle will begin playing when he is in the Kitchen or Office. Freddy will remain in dark areas of the room he is occupying, leaving only his eyes visible. This implies that Freddy is avoiding the cameras as much as possible. Freddy will not be visible if another animatronic is in the same room as him. Viewing Freddy on the security cameras will slow him on his path, even if he is not visible in the room due to Bonnie or Chica's presence.
For the first two nights of the week, Freddy is inactive and will stay on the stage, looking at the camera intermittently. He will only become active during those nights if the player runs out of electricity, at which time the player will be greeted by both his illuminated face and the Toreador March before being attacked.
If the player "plays dead" (i.e. doesn't move while he plays his jingle), his attack may be delayed. Typically, doing this may cause Freddy to play the longer version of his jingle and, when the lights completely go out, may cause him to delay his attack, giving the player a bit more time to hold out until 6 AM.From the 3rd night onward, he will become active while the power is on. Usually, when Freddy moves, a deep laugh is heard instead of footsteps. Freddy only moves when the monitor is down, so even if the player isn't directly watching him, he won't move while the cameras are being watched.
Freddy can only enter The Office via the East Hall, with the exception of when the power has been fully drained, in which he will only enter The Office via the West Hall. As his movements do not appear to have any strict rules, and are almost instantaneous, he can often appear as though he has the ability to teleport. This issue is compounded by the fact he doesn't always laugh when he moves, meaning that the player has to constantly search for him to ensure he isn't right next to The Office.The most efficient way to stop Freddy from sneaking in is to frequently watch the cameras in order to stall his movements. If Freddy can be seen on CAM 4B, always close the door while looking at him, as he may move inside the player's room otherwise. Freddy may sometimes move inside the room if the player looks away from CAM 4B to view another camera while he is there. Since Freddy does not appear in the blind spot, his position in the East Hall Corner indicates that he is just one step away from entering The Office and ending the game.
- Freddy is always the last of the animatronics to move from the Show Stage, after Chica and Bonnie. This includes during the Custom Night if Freddy's A.I. is set to 20 while the others are much lower. This is possibly why there are no in-game files of any animatronics on the Show Stage without Freddy actively present.
- Freddy was originally intended to be stationary and only move when the player lost power during the night. However, the game's creator wanted to give the titular character more floor time, and changed the AI programming to its current iteration of stalking the player on the third, fourth and fifth nights.
- Freddy has a counterpart named "Golden Freddy." It is unknown if it is another costume resembling him, an older version of his costume, or simply a ghost. It is currently believed by most that Golden Freddy is a result of Mike Schmidt having paranoid hallucinations.
- Freddy appears with human eyes in the hallucinations, whereas Bonnie appears with his endoskeleton or absent eyes.
- The music that Freddy plays is a musical box rendition of Bizet's Votre toast, je peux vous le rendre (the Toreador Song) from the opera "Carmen". The song can be found here. An in-game version can be found here.
- Freddy's tune can be heard in the 4th Night phone call, implying Freddy could have been involved in the death of Phone Guy.
- The name "Fazbear" could be a reference to Fozzie Bear, who in turn is named after Faz Fazakas, the man who created the animatronic mechanism that allowed Fozzie to wiggle his ears.
- Freddy seems to be a mix between the 1977 version of Chuck E. Cheese from Chuck E. Cheese's since both are vocal leaders wearing a hat and bow-tie, and Billy Bob from ShowBiz Pizza Place, as both he and Freddy are bears and prominent members of a band.
- Freddy also bears a surprising resemblance to one of the Country Bears animatronic Henry.
- The laugh that is heard while Freddy moves is actually an audio clip of a girl giggling, only slowed down. The non-slowed version is played whenever the player looks at Golden Freddy's poster.
- An explanation for Freddy's lack of movement on the first two nights may be that he is studying the player's strategies to adapt accordingly.
- Phone Guy states that Freddy becomes more active while in the dark. This might explain why he hides in the darker areas of each room, as opposed to Bonnie and Chica, who usually stand in brighter areas.
- Unlike the other animatronics, Freddy's eyes may only be seen both when either the power goes out, when he's in the East Hall, or when all animatronics are on-stage.
- In the second game's trailer, when Freddy's face is shown in a close-up view of Camera 02, one of his eyes can be seen normally, and the other is one of the endoskeleton's dark eyes. It may be possible that Freddy's eyes simply change depending on the lighting he is in.
- With the exception of the Show Stage, Freddy seems to get increasingly closer to the cameras themselves as he approaches The Office.
- Freddy can be seen holding his microphone when on the Show Stage and in both the Dining Area and East Hall, barely. This makes him the only animatronic to hold his stage item when not presently on-stage.
- Freddy is the only animatronic to feature two different jumpscares in the first game: one for when the player dies during regular gameplay, and another for when the power goes out.
- If Freddy attacks the player after they put the monitor down, the light/door buttons disappear a split second before he fills up the screen.
- Apart from looking into the camera occasionally on the Show Stage, Freddy only has one position in each camera feed. He is the only animatronic to do this, perhaps in reference to him being the most aggressive and dangerous of them all.
- Clicking Freddy's nose on the "Celebrate!" poster will cause it to squeak.
- In Freddy's Distorted Poster, he is shown tearing his own head off. One of his hands is in the same positions as the handprints on his chin.
- If it's true that the bodies of the children from The Missing Children Incident were stuffed into the animatronics, then it is possible that the handprints are not from someone pushing away Freddy (as often speculated), but instead from someone removing the suit's head in order to fit a body inside. This is supported by one of the Death Minigames in the second game, "Give Gifts, Give Life," in which a dead child is stuffed inside of Freddy.
Most visited articles makes his second appearance in Five Nights at Freddy's 2. He, as with the other three animatronics from the first game, has fallen into disrepair.
Freddy's appearance seems to have changed slightly for the second game, according to the first promotional image (see in the Images tab) released by Scott Cawthon. In-game, it is explained that he has gone through an attempted retrofit, but was left unfinished after the management chose to make Toy Freddy. His overall appearance is unchanged, but small differences are visible - mainly the buttons added to his chest, and the more visible stitching on the underside of his arms. Most notably, however, is the damage on his arms similar to that of Foxy's, showing parts of his endoskeleton. His body segment is also smaller and his hat is removable, as it is seen sitting on the floor next to him in the Parts/Service room.
This time around, Freddy has an upper set of teeth, while his head appears slightly blockier. His freckles are gone, his eyebrows are thinner, he has embossed inner ears, far less rotund cheeks, and his upper lips have a deeper gap in the center. The eyes also seem to have been placed deeper in the mask, and his muzzle appears to be smaller. The reason for his disrepair is either neglect by the old company or that he was simply used for parts, as he was just old and outdated.
Freddy starts moving during Night 2, but is very inactive until Night 3. Freddy starts with the other old animatronics in the Parts/Service room before moving into the Main Hall. He then heads to Party Room 3 to stare into the camera, before standing in the hallway just outside The Office, only a step away from entering.
Freddy is less active than Bonnie and Chica; however, he acts in a very similar manner. Freddy doesn't appear to become active until Night 3, as he did in the original. Much like his counterpart, Freddy takes the path down the entrance hallway, entering The Office through said hallway.
When Freddy is in the hallway and the player lowers the monitor or if Freddy forces it down, Freddy will stand in front of the desk as the lights constantly flicker before he vanishes. The player must put on the Freddy Fazbear Head the moment they see Freddy to avoid imminent death. Delaying or neglecting to don the Head will cause the screen to black out as normal, only for him to return and kill the player after a few moments. If the Head is on, he will forcefully remove the Head and end the night if donning the Head was delayed.
- Freddy's stare into the camera in Party Room 3 is similar to how he stared at the East Hall Corner's camera in the first game.
- Freddy is the only animatronic that could be seen in the game over screen.
- Freddy's pupils will remain lit while hunting the player. The only times they are unlit is while he lies on the floor in the Parts/Service room and during his jumpscare.
- Rarely, the player can encounter an eyeless Freddy after death. This, along with similar screens of Toy Bonnie and Foxy, may be a nod to the eyeless Bonnie screen from the first game.
- Similar to the first game, Freddy will only become active once Chica and Bonnie have already started moving, except for Custom Night.